School Work
Explore the academic projects and coursework that showcase my journey of learning, creativity, and technical development. Each piece reflects a blend of theoretical knowledge and practical application across various disciplines
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Void Runner - VR & Gameplay Programmer
Void Runner is a virtual reality space flight simulator made using Unreal Engine 4. Soar through outer pace, destroying shield generators on the enemy mothership to expos the cores that sustain it.
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Robo Reclamation - Gameplay & AI Programmer
Robo Reclamation is a 3D RTS game built sing Unreal Engine 4. Inspired by elements from both he Command and Conquer games and the Supreme Commander games.
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Re:Run - Lead Programmer
Re:Run is a third person parkour game that takes place in Vertigo Heights, a metropolitan home to thrill seekers and adrenaline junkies from all walks of life. At the heart of the city lies Re:Run, a series of parkour competitions that promises its winners fame and fortune.
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Vain Mining - Project Manager & Technical Director
Vain Mining is an isometric multiplayer shooter were you step into the boots of a stout dwarf competing against others to collect resources in order to build the biggest statue of themselves! Where legends are forged - one vein at a time.
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Job Application Platform App
A mobile app linked to my job application system that was built using mySQL databases and PHP scripting. The app allows users to apply to jobs remotely with ease using the same swiping system as Tinder.
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Marble Game Prototype
My final prototype submission for an introductory Unreal Engine class.
Personal Research and Exploration
Discover my personal research and exploratory projects that push the boundaries of my creativity and technical skills. These works reflect my passion for uncovering new ideas, solving problems, and advancing my expertise across multiple disciplines
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Voice Party Management Plugin
The Voice Party Management (VPM) plugin is a tool designed and create in Unity, intended to offer developers the capability of assigning voice commands to gameplay functionality. Can be seamlessly integrated into new or existing projects.
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Wall Walking Portal Mechanic Prototype
The idea was to develop a system to cut out and restore segments of geometry in real-time allowing users to walk through barriers. I had an idea to turn this into some sort of tag game with an advanced movement controls like sliding and parkour
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Choose One Zombie Survival Prototype
This project was an exercise into the development of a choose-one rogue-like mechanic
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Timewinder Game Prototype
This project was intended to explore the possibilities of time manipulation mechanics in video games
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Ice Cream Game Prototype
A prototype game created for an interview process involving the development of a simple yet entertaining concept for young audiences.
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Orbital Game Jam Prototype
An online multiplayer networked arcade shooter built as a result of a community game jam with the theme of Gravity. When you get a bunch of players all together, it's almost like a bullet hell game, but against each other!
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Modular Weapon System Prototype
This project explored my interest in modular weapon and gameplay systems, inspired by games like Warframe and Fallout 4.
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Procedural Grid System
An exercise in procedural generation systems.
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FPS Prototyping Sandbox
A compilation of videos dedicated to the exploration of first person shooter mechanics and ideas early in my career
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RPG Prototyping Sandbox
A compilation of videos dedicated to the exploration of role playing game mechanics and ideas early in my career
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C&C Renegade Recreation
My attempt to recreate one of my favorite games, Command and Conquer Renegade, which was my first experience with FPS games. This recreation was made very early in my game development career.